The different types of magical entities that a Magician can capture and call upon can be found here.
Elemental: Calls forth the powers of mother nature, the elements of Air, Water, Earth, Fire, Wood and Metal. Each element can be manipulated and bent to the will of the user.
Restorative: The Healing magical arts. Any spell that heals wounds, cures poison, paralysis or sleep. Some can even cure the strangest of ailments, like turning humans transformed into beast back to their original form or vice versa. It is believed that there are even spells within this division that can raise fallen comrades.
Protection: Used to call forth shields or wards or physical dimensions to block the corresponding attack on the intended target. Another skill in this tree of the magical arts is the ability to create seals, either on or around an object to even advanced cases such as animals or even humans.
Marker: Magic called forth by drawing or writing powerful symbols of the arcane, an art that was taught by the oldest civilization, through these runes you may call forth anything that it allows.
To use these magical characters, first one would have to brand the rune(s) they wished to use on a surface. Then upon releasing the seal of the mark, they can call forth the chosen spell that the rune(s) have bestowed for the user. The longer the sequence of runes is written, the more complex and stronger, however slower, the spell being cast, due to the more power being gathered to call forth the magic.
Psychic: A delicate magical art based on the subtle elements of the psyche. This sensitive circle of magic compiles spells focused on the minds of living creatures, the deceptive illusions, the extraordinary senses of awareness and communication and the mystical paths of the preceding or forthcoming events.
Epocha: The art of magic concentrated on the twisting the localized time within the area, the aging passage of time within living beings, and the transportation of people and objects. Tremendous magical power is required to perform some of the simpler Epocha spells because manipulating the element of time and space can be demanding for a wizard’s magical reserves.